ROBERT’S
RULES OF POKER
VERSION 11
“Robert’s
Rules Of Poker” is authored by Robert Ciaffone, better known in the poker world
as Bob Ciaffone, a leading authority on cardroom rules. He is the person who has
selected which rules to use, and formatted, organized, and worded the text.
Nearly all these rules are substantively in common use for poker, but many
improved ideas for wording and organization are employed throughout this work. A
lot of the rules are similar to those used in the rulebook of cardrooms where he
has acted as a rules consultant and rules drafter. Ciaffone authored the
rulebook for the Poker Players Association (founded in 1984, now defunct), the
first comprehensive set of poker rules for the general public. He has done
extensive work on rules for the Las Vegas Hilton, The Mirage, and Hollywood Park
Casino, and assisted many other cardrooms. Ciaffone is a regular columnist for
Card Player magazine, and can be reached through that publication. This rulebook
will be periodically revised, so suggestions are welcome.
Poker
rules are widely used and freely copied, so it is impossible to construct a
rulebook without using many rules that exist as part of a rule set of some
cardroom. If such a rule is used, no credit is given to the source (which is
unlikely to be the original one for the rule).
The
goal of this rulebook is to produce the best set of rules in existence, and make
it generally available, so any person or cardroom can use it who so desires. The
purpose is the betterment of poker.
The
general philosophy used in this rulebook is to make the rules sufficiently
detailed so a decision-maker will know what the proper ruling is in each
situation. A rule should do more than produce the right ruling. It should be
stated so the decision-maker can refer to specific language in the rulebook, to
have the ruling is accepted as correct.
The
author has strongly supported uniform poker rules, and applauds the work done in
this direction by the Tournament Director’s Association (TDA). Nearly all the
rules herein are compatible with the TDA rules, although there are some slight
differences in wording.
This
rulebook may be copied or downloaded by anyone, provided it is not sold for
profit without written permission from the author, and the name “Robert’s Rules
of Poker” is used or credited. Excerpts of less than a full chapter may be used
without restriction or credit. People are welcome to use these rules, and even
put their own business name on them, but this does not give a person or business
any rights other than to use the rules in their own establishment, or to make
copies available to someone else with the same restrictions applied to the
recipient as stated here. Anyone may make copies of these rules and distribute
them at no charge to recipients as a business promotion without obtaining
permission.
THIS
IS THE OFFICIAL RULEBOOK FOR OUR CARDROOM
Welcome
to our cardroom. Your presence in our establishment means that you agree to
abide by our rules and procedures. By taking a seat in one of our card games,
you are accepting our management to be the final authority on all matters
relating to that game.
TABLE
OF CONTENTS
(1) PROPER BEHAVIOR
.........................1
Conduct Code
1
Poker Etiquette
1
Tobacco Use
2
(2) HOUSE POLICIES
...............................3
Decision-Making
3
(3) GENERAL POKER
RULES
................8
The Buy-In
8
Misdeals
8
Dead Hands
9
Irregularities
9
Betting and Raising
11
The Showdown
13
Ties
14
(5) HOLDEM
............................................19
(6)
(7)
(8) SEVEN-CARD STUD
...........................23
(9) SEVEN-CARD STUD LOW
(RAZZ) ..26
(11) LOWBALL
............................................28
Ace-to-five Lowball
30
(12) DRAW HIGH
.......................................33
The Joker
34
(13) KILL POTS
..........................................35
(14) NO-LIMIT AND POT-LIMIT ...........37
Pot-limit
40
(15) TOURNAMENTS
...............................41
(16) EXPLANATIONS
...............................45
GLOSSARY
........................................48
Management will attempt
to maintain a pleasant environment for all our customers and employees, but is
not responsible for the conduct of any player. We have established a code of
conduct, and may deny the use of our cardroom to violators. The following are
not permitted:
Collusion with another
player or any other form of cheating.
Verbally
or physically threatening any patron or employee.
Using profanity or
obscene language.
Creating a disturbance
by arguing, shouting, or making excessive noise.
Throwing, tearing,
bending, or crumpling cards.
Destroying or defacing
property.
Using an illegal
substance.
Carrying a
weapon.
The following actions
are improper, and grounds for warning, suspending, or barring a
violator:
Deliberately acting out
of turn.
Deliberately splashing
chips into the pot.
Agreeing to check a hand out when a third
player is all-in.
Softplaying by refusing to bet against a
certain opponent whenever heads-up.
Reading a hand for another player at the
showdown before it has been placed faceup on the table.
Telling anyone to turn a hand faceup at the
showdown.
Revealing the contents
of a live hand in a multihanded pot before the betting is complete.
Revealing the contents
of a folded hand before the betting is complete. Do not divulge the contents of
a hand during a deal even to someone not in the pot, so you do not leave any
possibility of the information being transmitted to an active
player.
Needlessly stalling the
action of a game.
Deliberately
discarding hands away from the muck. Cards should be released in a low line of
flight, at a moderate rate of speed (not at the dealer's hands or
chip-rack).
Stacking chips in a
manner that interferes with dealing or viewing cards.
Making statements or
taking action that could unfairly influence the course of play, whether or not
the offender is involved in the pot.
Using a cell phone at
the table.
(These rules are for an
establishment that does not completely bar smoking.)
The seat on each side
of the dealer is a nonsmoking seat.
Cigar or pipe smoking
is not allowed in the cardroom.
Smoking by a guest or
spectator is not allowed.
1. Management reserves the
right to make decisions in the spirit of fairness, even if a strict
interpretation of the rules may indicate a different
ruling.
2. Decisions of the shift
supervisor are final.
3. The proper time to draw
attention to a mistake is when it occurs or is first noticed. Any delay may
affect the ruling.
4. If an incorrect rule
interpretation or decision by an employee is made in good faith, the
establishment has no liability.
5. A ruling may be made
regarding a pot if it has been requested before the next deal starts (or before
the game either ends or changes to another table). Otherwise, the result of a
deal must stand. The first riffle of the shuffle marks the start for a
deal.
6. If a pot has been
incorrectly awarded and mingled with chips that were not in the pot, and the
time limit for a ruling request given in the previous rule has been observed,
management may determine how much was in the pot by reconstructing the betting,
and then transfer that amount to the proper player.
7. To keep the action
moving, it is possible that a game may be asked to continue even though a
decision is delayed. The delay could be to check the overhead camera tape, get
the shift supervisor to give the ruling, or for some other good reason. In such
circumstances, a pot or portion of it may be impounded by the house while the
decision is pending.
8. The same action may
have a different meaning, depending on who does it, so the possible intent of an
offender will be taken into consideration. Some factors here are the person’s
amount of poker experience and past record.
9. A player, before he
acts, is entitled to request and receive information as to whether any opposing
hand is alive or dead, or whether a wager is of sufficient size to reopen the
betting.
1. Only one person may
play a hand.
2. No one is allowed to
play another player’s chips.
3. Management will decide
when to start or close any game.
4. Collections (seat
rental fees) are paid in advance. In all time-collection games, the dealer is
required to pick up the collection from each player before dealing. A player not
wishing to pay collection may play one courtesy hand in stud, and may play until
the blind in button games, provided no one is waiting for the game. If there is
more than one person on the list for that game when the collection becomes due,
everyone must pay collection. A new player is not required to pay if there is
either no list or only one person waiting.
5. Cash is not allowed on
the table. All cash should be changed into chips in order to play. If a player
seems unaware of this rule and tries to play unnoticed cash that was on the
table during a pot, the dealer may let the cash play if no one in the pot
objects, then have all the cash changed into chips after the hand. Any chips
from another cardroom are not permitted on the table, do not play in the game,
and when found will be treated similarly to unnoticed cash. [See Section 16 –
“Explanations,” discussion #5, for more information on this
rule.]
6. Money and chips may be
removed for security purposes when leaving the table. The establishment is not
responsible for any shortage or removal of chips left on the table during a
player’s absence, even though we will try to protect everyone as best we can.
All removed funds must be fully restored when returning to the
game.
7. If you return to the
same game within one hour of cashing out, your buy-in must be equal to the
amount removed when leaving that game.
8. All games are table stakes (except
“playing behind” as given in the next rule). Only the chips in front of a player
at the start of a deal may play for that hand, except for chips not yet received
that a player has purchased. The amount bought must be announced to the table,
or only the amount of the minimum buy-in plays. Awareness of the amount being in
play for each opponent is an important part of poker. All chips and money must
be kept in plain view.
9. "Playing behind" is
allowed only for the amount of purchased chips while awaiting their arrival. The
amount in play must be announced to the table, or only the amount of the minimum
buy-in plays.
10. Playing out of a rack is not
allowed.
11. Permission is required before
taking a seat in a game.
12. Playing over without permission
from the floorperson is not allowed. A playover box is required. Permission from
the absent player is not necessary.
13. Pushing bets (“saving” or “potting
out”) is not allowed.
14. Pushing an ante or posting for
another person is not allowed.
15. Splitting pots will not be allowed
in any game. Chopping the big and small blind by taking them back when all other
players have folded is allowed in button games.
16. Insurance propositions are not
allowed. Dealing twice (or three times) when all-in is permitted at big-bet
poker.
17. The game's betting limit will not
be changed if two or more players object. Raising the limit is subject to
management approval.
18. Players must keep their cards in
full view. This means above table-level and not past the edge of the table. The
cards should not be covered by the hands in a manner to completely conceal
them.
19. Any player is entitled to a clear
view of an opponent’s chips. Higher denomination chips should be easily
visible.
20. Your chips may be picked up if you
are away from the table for more than 30 minutes. Your absence may be extended
if you notify a floorperson in advance. Frequent or continuous absences may
cause your chips to be picked up from the table.
21. A lock-up in a new game will be
picked up after five minutes if someone is waiting to play. No seat may be
locked up for more than ten minutes if someone is waiting to
play.
22. A new deck must be used for at
least a full round (once around the table) before it may be changed, and a new
setup must be used for at least an hour, unless a deck is defective or damaged,
or cards become sticky.
23. Looking through the discards or
deck stub is not allowed.
24. After a deal ends, dealers are
asked to not show what card would have been dealt.
25. A player is expected to pay
attention to the game and not hold up play. Activity that interferes with this
such as reading at the table is discouraged, and the player will be asked to
cease if a problem is caused.
26. A non-player may not sit at the
table.
27. In non-tournament games, you may
have a guest sit behind you if no one in the game objects. It is improper for a
guest to look at any hand other then your own.
28. Speaking a foreign language during
a deal is not allowed.
SEATING
1. You must be present to
add your name to a waiting list.
2. It is the player’s
responsibility to be in the playing area and hear the list being called. A
player who intends to leave the playing area should notify the list-person, and
can leave money for a lockup. The lockup amount is $20.
3. When there is more than
one game of the same stakes and poker form, and a must-move is not being used,
the house will control the seating of new players to best preserve the viability
of existing games. A new player will be sent to the game most in need of an
additional player. A transfer to a similar game is not allowed if the game being
left will then have fewer players than the game being
entered.
4. A player may not hold a
seat in more than one game.
5. The house reserves the
right to require that any two players not play in the same game (husband and
wife, relatives, business partners, and so forth).
6. When a button game
starts, active players will draw a card for the button position. The button will
be awarded to the highest card by suit for all high and high-low games, and to
the lowest card by suit for all low games.
7. To avoid a seating
dispute, a supervisor may decide to start the game with one extra player over
the normal number. If so, a seat will be removed as soon as someone quits the
game.
8. In a new game, the
player who arrives at the table the earliest gets first choice of remaining
seats. If two players want the same seat and arrive at the same time, the higher
player on the list has preference. A player playing a pot in another game may
have a designated seat locked up until that hand is finished. Management may
reserve a certain seat for a player for a good reason, such as to assist reading
the board for a person with a vision problem.
9. To protect an existing
game, a forced move may be invoked when an additional game of the same type and
limit is started. The must-move list is maintained in the same order as the
original waiting list. If a player refuses to move into the main game, that
player will be forced to quit, and cannot play in the must-move game or get on
that list for one hour.
10. In all button games, a player going
from a must-move game to the main game may play until due for the big blind. The
player must then enter the game as a new player, and may either post an amount
equal to the big blind or wait for the big blind. In all stud games, a player
may play only one more hand before moving.
11. You must play in a new game or
must-move game to retain your place on the list, if with your playing there
would be three or fewer empty seats.
12. A player who is already in the game
has precedence over a new player for any seat when it becomes available.
However, no change will occur after a new player has been seated, or after that
player’s buy-in or marker has been placed on the table, unless that particular
seat had been previously requested. For players already in the game, the one who
asks the earliest has preference for a seat change.
13. In all button games, a player
voluntarily locking up a seat in another game must move immediately if there is
a waiting list of two or more names for the seat being vacated, except that the
player is entitled to play the button if a blind has already been taken.
Otherwise, a player may play up to the blind before moving. In a stud game, a
player changing tables may play only the present hand if someone is waiting for
the seat being vacated, or one more hand when no one is
waiting.
14. When a game breaks, each player may
draw a card to determine the seating order for a similar game. The floorperson
draws a card for an absent player. If the card entitles the absent player to an
immediate seat, the player has until due for the big blind in a button game to
take the seat (two hands in a stud game), and will be put first up on the list
if not back in time.
THE BUY-IN
1. When you enter a game,
you must make a full buy-in. At limit poker, a full buy-in is at least ten times
the maximum bet for the game being played, unless designated
otherwise.
2. You are allowed to make
only one short buy-in for a game. Adding to your stack is not considered a
buy-in, and may be done in any quantity between hands.
3. A player coming from a
broken game or must-move game to a game of the same limit may continue to play
the same amount of money, even if it is less than the minimum buy-in. A player
switching games voluntarily must have the proper buy-in size for the new game. A
player switching games is not required to buy in for any more than the minimum
amount.
MISDEALS
1. Once action begins, a
misdeal cannot be called. The deal will be played, and no money will be returned
to any player whose hand is fouled. In button games, action is considered to
occur when two players after the blinds have acted on their hands. In stud
games, action is considered to occur when two players after the forced bet have
acted on their hands.
2. The following
circumstances cause a misdeal, provided attention is called to the error before
two players have acted on their hands.
(a) The first or second card of the
hand has been exposed by a dealer error.
(b) Two or more cards have been exposed
by the dealer.
(c) Two or more boxed cards (improperly
faced cards) are found.
(d) Two or more extra cards have been
dealt in the starting hands of a game.
(e) An incorrect number of cards has
been dealt to a player, except the top card may be dealt if it goes to the
player in proper sequence.
(f) Any card has been dealt out
of the proper sequence (except an exposed card may be replaced by the
burncard).
(g) The button was out of
position.
(h) The first card was dealt to the
wrong position.
(i) Cards have been dealt to an
empty seat or a player not entitled to a hand.
(j) A player has been dealt out
who is entitled to a hand. This player must be present at the table or have
posted a blind or ante.
1. Your hand is declared
dead if:
(a) You fold or
announce that you are folding when facing a bet or a
raise.
(b) You throw your hand
away in a forward motion causing another player to act behind you (even if not
facing a bet).
(c) In stud, when facing a bet, you pick
your upcards off the table, turn your upcards facedown, or mix your upcards and
downcards together.
(d) The hand does not contain the proper
number of cards for that particular game (except at stud a hand missing the
final card may be ruled live, and at lowball and draw high a hand with too few
cards before the draw is live). [See Section 16 - “Explanations,” discussion #4,
for more information on the stud portion of this rule.]
(e) You act on a hand
with a joker as a holecard in a game not using a joker. (A player who acts on a
hand without looking at a card assumes the liability of finding an improper
card, as given in Irregularities, rule #8.)
(f) You have the clock
on you when facing a bet or raise and exceed the specified time
limit.
2. Cards thrown into the
muck may be ruled dead. However, a hand that is clearly identifiable may be
retrieved and ruled live at management’s discretion if doing so is in the best
interest of the game. An extra effort should be made to rule a hand retrievable
if it was folded as a result of incorrect information given to the
player.
3. Cards thrown into
another player’s hand are dead, whether they are faceup or
facedown.
IRREGULARITIES
1. In button games, if it
is discovered that the button was placed incorrectly on the previous hand, the
button and blinds will be corrected for the new hand in a manner that gives
every player one chance for each position on the round (if
possible).
2. You must protect your
own hand at all times. Your cards may be protected with your hands, a chip, or
other object placed on top of them. If you fail to protect your hand, you will
have no redress if it becomes fouled or the dealer accidentally kills
it.
3. If a card with a
different color back appears during a hand, all action is void and all chips in
the pot are returned to the respective bettors. If a card with a different color
back is discovered in the stub, all action stands.
4. If two cards of the
same rank and suit are found, all action is void, and all chips in the pot are
returned to the players who wagered them (subject to next
rule).
5. A player who knows the
deck is defective has an obligation to point this out. If such a player instead
tries to win a pot by taking aggressive action (trying for a freeroll), the
player may lose the right to a refund, and the chips may be required to stay in
the pot for the next deal.
6. If there is extra money
in the pot on a deal as a result of forfeited money from the previous deal (as
per rule #5), or some similar reason, only a player dealt in on the previous
deal is entitled to a hand.
7. A card discovered
faceup in the deck (boxed card) will be treated as a meaningless scrap of paper.
A card being treated as a scrap of paper will be replaced by the next card below
it in the deck, except when the next card has already been dealt facedown to
another player and mixed in with other downcards. In that case, the card that
was faceup in the deck will be replaced after all other cards are dealt for that
round.
8. A joker that appears in
a game where it is not used is treated as a scrap of paper. Discovery of a joker
does not cause a misdeal. If the joker is discovered before a player acts on his
or her hand, it is replaced as in the previous rule. If the player does not call
attention to the joker before acting, then the player has a dead
hand.
9. If you play a hand
without looking at all of your cards, you assume the liability of having an
irregular card or an improper joker.
10. One or more cards missing from the
deck does not invalidate the results of a hand.
11. Before the first round of betting,
if a dealer deals one additional card, it is returned to the deck and used as
the burncard.
12. Procedure for an exposed card
varies with the poker form, and is given in the section for each game. A card
that is flashed by a dealer is treated as an exposed card. A card that is
flashed by a player will play. To obtain a ruling on whether a card was exposed
and should be replaced, a player should announce that the card was flashed or
exposed before looking at it. A downcard dealt off the table is an exposed
card.
13. If a card is exposed due to dealer
error, a player does not have an option to take or reject the card. The
situation will be governed by the rules for the particular game being
played.
14. If you drop any cards out of your
hand onto the floor, you must still play them.
15. If the dealer prematurely deals any
cards before the betting is complete, those cards will not play, even if a
player who has not acted decides to fold.
16. If the dealer fails to burn a card
or burns more than one card, the error should be corrected if discovered before
betting action has started for that round. Once action has been taken on a
boardcard, the card must stand. Whether the error is able to be corrected or
not, subsequent cards dealt should be those that would have come if no error had
occurred. For example, if two cards were burned, one of the cards should be put
back on the deck and used for the burncard on the next round. On the last round,
if there was no betting because a player was all-in, the error should be
corrected if discovered before the pot has been awarded, provided the deck stub,
boardcards, and burncards are all sufficiently intact to determine the proper
replacement card.
17. If the deck stub
gets fouled for some reason, such as the dealer believing the deal is over and
dropping the deck, the deal must still be played out, and the deck reconstituted
in as fair a way as possible.
BETTING AND RAISING
1. The smallest chip that
may be wagered in a game is the smallest chip used in the antes, blinds, rake,
or collection. (Certain games may use a special rule that does not allow chips
used only in house revenue to play.) Smaller chips than this do not play even in
quantity, so a player wanting action on such chips must change them up between
deals. If betting is in dollar units or greater, a fraction of a dollar does not
play. A player going all-in must put all chips that play into the
pot.
2. Check-raise is
permitted in all games, except in certain forms of
lowball.
3. In no-limit and
pot-limit games, unlimited raising is allowed.
4. In limit poker, for a
pot involving three or more players who are not all-in, these limits on raises
apply:
(a) A game with
three or more betting rounds allows a maximum of a bet and three
raises.
(b) A game with two
betting rounds (such as lowball or draw) allows a maximum of a bet and four
raises. [See “Section 16 - Explanations,” discussion #6, for more information on
this rule.]
5. Unlimited raising is
allowed in heads-up play except in tournaments. This applies any time the action
becomes heads-up before the raising has been capped. Once the raising is capped
on a betting round, it cannot be uncapped by a subsequent fold that leaves two
players heads-up. (For tournament play in
limit events there will be a limit to raises even when heads-up until the
tournament is down to two players.)
6. Any wager not all-in
must be at least the size of the previous bet or raise in that
round.
7. In limit play, an
all-in wager of less than half a bet does not reopen the betting for any player
who has already acted and is in the pot for all previous bets. A player who has
not yet acted (or had the betting reopened to him by another player’s action),
facing an all-in wager of less than half a bet, may fold, call, or complete the
wager. An all-in wager of a half a bet or more is treated as a full bet, and a
player may fold, call, or make a full raise. (An example of a full raise on a
$20 betting round is raising a $15 all-in bet to $35.) Multiple all-in wagers,
each of an amount too small to individually qualify as a raise, still act as a
raise and reopen the betting if the resulting wager size to a player qualifies
as a raise.
8. In limit poker, if you
make a forward motion with chips and thus cause another player to act, you may
be forced to complete your action.
9. A verbal statement in
turn denotes your action, is binding, and takes precedence over a differing
physical action.
10. Rapping the table with your hand is
a pass.
11. Deliberately acting out of turn
will not be tolerated. A player who checks out of turn may not bet or raise on
the next turn to act. A player who has called out of turn may not change his
wager to a raise on the next turn to act. An action or verbal declaration out of
turn is binding unless the action to that player is subsequently changed by a
bet or raise. If there is an intervening call, an action may be ruled binding.
12. To retain the right to act, a
player must stop the action by calling “time” (or an equivalent word). Failure
to stop the action before three or more players have acted behind you may cause
you to lose the right to act. You cannot forfeit your right to act if any player
in front of you has not acted, only if you fail to act when it legally becomes
your turn. Therefore, if you wait for someone whose turn comes before you, and
three or more players act behind you, this still does not hinder your right to
act.
13. A player who bets or calls by
releasing chips into the pot is bound by that action and must make the amount of
the wager correct. (This also applies right before the showdown when putting
chips into the pot causes the opponent to show the winning hand before the full
amount needed to call has been put into the pot.) However, if you are unaware
that the pot has been raised, you may withdraw that money and reconsider your
action, provided that no one else has acted after you. At pot-limit or no-limit
betting, if there is a gross misunderstanding concerning the amount of the
wager, see Section 14, Rule 8.
14. String raises are not allowed. The
dealer should enforce obvious infractions to this string-raise law without being
asked. To protect your right to raise, you should either declare your intention
verbally or place the proper amount of chips into the pot. Putting a full bet
plus a half-bet or more into the pot is considered to be the same as announcing
a raise, and the raise must be completed. (This does not apply in the use of a
single chip of greater value.)
15. If you put a single chip in the pot
that is larger than the bet, but do not announce a raise, you are assumed to
have only called. Example: In a $3-$6 game, when a player bets $6 and the next
player puts a $25 chip in the pot without saying anything, that player has
merely called the $6 bet.
16. All wagers and calls of an
improperly low amount must be brought up to proper size if the error is
discovered before the betting round has been completed. This includes actions
such as betting a lower amount than the minimum bring-in (other than going
all-in) and betting the lower limit on an upper limit betting round. If a wager
is supposed to be made in a rounded off amount, is not, and must be corrected,
it shall be changed to the proper amount nearest in size. No one who has acted
may change a call to a raise because the wager size has been
changed.
THE SHOWDOWN
1. To win any part of a
pot, a player must show all of his cards faceup on the table, whether they were
used in the final hand played or not.
2. Cards speak (cards read
for themselves). The dealer assists in reading hands, but players are
responsible for holding onto their cards until the winner is declared. Although
verbal declarations as to the contents of a hand are not binding, deliberately
miscalling a hand with the intent of causing another player to discard a winning
hand is unethical and may result in forfeiture of the pot. (For more information
on miscalling a hand see “Section 11 - Lowball,” Rule 15 and Rule
16.)
3. Any player, dealer, or
floorperson who sees an incorrect amount of chips put into the pot, or an error
about to be made in awarding a pot, has an ethical obligation to point out the
error. Please help keep mistakes of this nature to a
minimum.
4. All losing hands will
be killed by the dealer before a pot is awarded.
5. Any player who has been
dealt in may request to see any hand that was eligible to participate in the
showdown, even if the opponent's hand or the winning hand has been mucked.
However, this is a privilege that may be revoked if abused. If a player other
than the pot winner asks to see a hand that has been folded, that hand is dead.
If the winning player asks to see a losing player’s hand, both hands are live,
and the best hand wins.
6. Show one, show all.
Players are entitled to receive equal access to information about the contents
of another player’s hand. After a deal, if cards are shown to another player,
every player at the table has a right to see those cards. During a deal, cards
that were shown to an active player who might have a further wagering decision
on that betting round must immediately be shown to all the other players. If the
player who saw the cards is not involved in the deal, or cannot use the
information in wagering, the information should be withheld until the betting is
over, so it does not affect the normal outcome of the deal. Cards shown to a
person who has no more wagering decisions on that betting round, but might use
the information on a later betting round, should be shown to the other players
at the conclusion of that betting round. If only a portion of the hand has been
shown, there is no requirement to show any of the unseen cards. The shown cards
are treated as given in the preceding part of this rule.
7. If there is a side pot,
the winner of that pot should be decided before the main pot is awarded. If
there are multiple side pots, they are decided and awarded by having the pot
with the players starting the deal with the greatest number of chips settled
first, and so forth.
8. If everyone checks (or
is all-in) on the final betting round, the player who acted first is the first
to show the hand. If there is wagering on the final betting round, the last
player to take aggressive action by a bet or raise is the first to show the
hand. In order to speed up the game, a player holding a probable winner is
encouraged to show the hand without delay. If there are one or more side pots
(because someone is all-in), players are asked to aid in determining the pot
winner by not showing their cards until a pot they are in is being settled. A
player may opt to throw his hand away after all the betting for the deal is
over, rather than compete to win the pot. However, the other players do not lose
the right to request the hand be shown if he does so.
TIES
1. The ranking of suits
from highest to lowest is spades, hearts, diamonds, clubs. Suits never break a
tie for winning a pot. Suits are used to break a tie between cards of the same
rank (no redeal or redraw).
2. Dealing a card to each
player is used to determine things like who moves to another table. If the cards
are dealt, the order is clockwise starting with the first player on the dealer’s
left (the button position is irrelevant). Drawing a card is used to determine
things like who gets the button in a new game, or seating order coming from a
broken game.
3. An odd chip will be
broken down to the smallest unit used in the game.
4. No player may receive
more than one odd chip.
5. If two or more hands
tie, an odd chip will be awarded as follows:
(a) In a button game,
the first hand clockwise from the button gets the odd
chip.
(b) In a stud game, the
odd chip will be given to the highest card by suit in all high games, and to the
lowest card by suit in all low games. (When making this determination, all cards
are used, not just the five cards that constitute the player's
hand.)
(c) In high-low split
games, the high hand receives the odd chip in a split between the high and the
low hands. The odd chip between tied high hands is awarded as in a high game of
that poker form, and the odd chip between tied low hands is awarded as in a low
game of that poker form. If two players have identical hands, the pot will be
split as evenly as possible.
(d) All side pots and
the main pot will be split as separate pots, not mixed
together.
SECTION 4 - BUTTON AND BLIND
USE
In button games, a
non-playing dealer normally does the actual dealing. A round disk called the
button is used to indicate which player has the dealer position. The player with
the button is last to receive cards on the initial deal and has the right of
last action on all but the first betting round. The button moves one seat
clockwise after a deal ends to rotate the advantage of last action. One or more
blind bets are usually used to stimulate action and initiate play. Blinds are
posted before the players look at their cards. Blinds are part of a player’s bet
(unless a certain structure or situation specifies otherwise). A blind other
than the big blind may be treated as dead (not part of the poster’s bet) in some
structures, as when a special additional "dead blind" for the collection is
specified by a cardroom. With two blinds, the small blind is posted by the first
player clockwise from the button and the big blind is posted by the second
player clockwise from the button. With more than two blinds, the smallest blind
is normally left of the button (not on it). On the initial betting round, action
starts with the first player to the left of the blinds. On all subsequent
betting rounds, the action starts with the first active player to the left of
the button.
RULES FOR USING
BLINDS
1. The minimum bring-in and allowable raise sizes for the opener are specified by the poker form used and blind amounts set for a game. They remain the same even when the player in the blind does not have enough chips to post the full amount.
2. Each round every
player must get an opportunity for the button, and meet the total amount of the
blind obligations. Either of the following methods of button and blind placement
may be designated to do this:
(a) Moving button – The
button always moves forward to the next player and the blinds adjust
accordingly. There may be more than one big blind.
(b) Dead button – The
big blind is posted by the player due for it, and the small blind and button are
positioned accordingly, even if this means the small blind or the button is
placed in front of an empty seat, giving the same player the privilege of last
action on consecutive hands. [See “Section 16 – Explanations,” discussion #1,
for more information on this rule.]
3. In heads-up play with two blinds,
the small blind is on the button. When play becomes heads-up, the player who had
the big blind the most recently is given the button, and his opponent is given
the big blind.
4. A new player
entering the game has the following options:
(a) Wait for the big
blind.
(b) Post an amount equal to the big blind and
immediately be dealt a hand. (In lowball, a new player must either post an
amount double the big blind or wait for the big blind.)
5. A new player who elects
to let the button go by once without posting is not treated as a player in the
game who has missed a blind, and needs to post only the big blind when entering
the game.
6. A person playing over
is considered to be a new player, and must post the amount of the big blind or
wait for the big blind.
7. A new player cannot be
dealt in between the big blind and the button. Blinds may not be made up between
the big blind and the button. You must wait until the button passes. [See
“Section 16 – Explanations,” discussion #5, for more information on this
rule.]
8. Chips posted by
the big blind are treated as a bet.
9. A player posting a blind in the game’s
regular structure has the option of raising the pot at the first turn to act.
This option to raise is retained if someone goes all-in with a wager of less
than the minimum raise.
10. A player who misses any or all
blinds can resume play by either posting all the blinds missed or waiting for
the big blind. If you choose to post the total amount of the blinds, an amount
up to the size of the minimum opening bet is live. The remainder is taken by the
dealer to the center of the pot and is not part of your bet. When it is your
next turn to act, you have the option to raise.
11. If a player who owes a blind (as a
result of a missed blind) is dealt in without posting, the hand is dead if the
player looks at it before putting up the required chips, and has not yet acted.
If the player acts on the hand and plays it, putting chips into the pot before
the error is discovered, the hand is live, and the player is required to post on
the next deal.
12.
A player who goes all-in and loses is obligated to make up the blinds if they
are missed before a rebuy is made. (The person is not treated as a new player
when reentering.)
13. These rules about blinds apply to a
newly started game:
(a) Any player who drew
for the button is considered active in the game and is required to make up any
missed blinds.
(b) A new player will
not be required to post a blind until the button has made one complete
revolution around the table, provided a blind has not yet passed that
seat.
(c) A player may change
seats without penalty, provided a blind has not yet passed the new
seat.
14. If you move closer
to the big blind, you can be dealt in without any penalty.
15. In all
multiple-blind games, a player who changes seats will be dealt in on the first
available hand in the same relative position. Example: If you move two active
positions away from the big blind, you must wait two hands before being dealt in
again. If you do not wish to wait and have not yet missed a blind, then you can
post an amount equal to the big blind and receive a hand. (Exception: At lowball
you must kill the pot, wait for the same relative position, or wait for the big
blind; see “Section 11 – Lowball,” rule #7.)
16. A player who "deals
off" (by playing the button and then immediately getting up to change seats) can
allow the blinds to pass the new seat one time and reenter the game behind the
button without having to post a blind.
17. A live “straddle
bet" is not allowed at limit poker except in specified
games.
SECTION 5 - HOLDEM
In holdem, players
receive two downcards as their personal hand (holecards), after which there is a
round of betting. Three boardcards are turned simultaneously (called the “flop”)
and another round of betting occurs. The next two boardcards are turned one at a
time, with a round of betting after each card. The boardcards are common cards
used by all players, and a player may use any five-card combination from among
the board and personal cards. A player may even use all of the boardcards and no
personal cards to form a hand (play the board). A dealer button is used. The
usual structure is to use two blinds, but it is possible to play the game with
one blind, multiple blinds, an ante, or combination of blinds plus an
ante.
These
rules deal only with irregularities. See the previous chapter, “Button and Blind
Use,” for rules on that subject.
1. If the initial holecard
dealt to the first or second player is exposed, a misdeal results. The dealer
will retrieve the card, reshuffle, and recut the cards. If any other holecard is
exposed due to a dealer error, the deal continues. The exposed card may not be
kept. After completing the hand, the dealer replaces the card with the top card
on the deck, and the exposed card is then used for the burncard. If more than
one holecard is exposed, this is a misdeal and there must be a
redeal.
2. If the dealer
mistakenly deals the first player an extra card (after all players have received
their starting hands), the card will be returned to the deck and used for the
burncard. If the dealer mistakenly deals more than one extra card, it is a
misdeal.
3. If the flop contains
too many cards, it must be redealt. (This applies even if it were possible to
know which card was the extra one.)
4. If the dealer failed to
burn a card before dealing the flop, or burned two cards, the error should be
rectified by using the proper burncard and flop, if no boardcards were exposed.
The deck must be reshuffled if any boardcards were
exposed.
5. If the dealer burns and
turns before a betting round is complete, the card(s) may not be used, even if
all subsequent players elect to fold. Nobody has an option of accepting or
rejecting the card. The betting is then completed, and the error rectified in
the prescribed manner for that situation.
6. If the dealer fails to
burn a card or burns more than one card, the error should be corrected if
discovered before betting action has started for that round. Once action has
been taken on a boardcard by any player, the card must stand. Whether the error
is able to be corrected or not, subsequent cards dealt should be those that
would have come if no error had occurred. For example, if two cards were burned,
one of the cards should be put back on the deck and used for the burncard on the
next round. If there was no betting on a round because a player was all-in, the
error should be corrected if discovered before the pot has been
awarded.
7. If the flop needs to be
redealt for any reason, the boardcards are mixed with the remainder of the deck.
The burncard remains on the table. After shuffling, the dealer cuts the deck and
deals a new flop without burning a card. [See “Section 16 – Explanations,”
discussion #4, for more information on this rule.]
8. A dealing error for the
fourth boardcard is rectified in a manner to least influence the identity of the
boardcards that would have been used without the error. The dealer burns and
deals what would have been the fifth card in the fourth card’s place. After this
round of betting, the dealer reshuffles the deck, including the card that was
taken out of play, but not including the burncards or discards. The dealer then
cuts the deck and deals the final card without burning a card. If the fifth card
is turned up prematurely, the deck is reshuffled and dealt in the same manner.
[See “Section 16 – Explanations,” discussion #4, for more information on this
rule.]
9. You must declare that
you are playing the board before you throw your cards away. Otherwise, you
relinquish all claim to the pot. (The rule for tournament play is you must
retain your hand and show it if asked, in order to win part of the
pot.)
1. All the rules of
holdem apply to
SECTION 7 -
The
rules governing kill pots are listed in “Section 13 – Kill
Pots.”
RULES OF
1. All the rules of
2. A qualifier of
8-or-better for low is used. This means to win the low half of the pot, a
player’s hand at the showdown must have five cards of different ranks that are
an eight or lower in rank. (An ace is the highest card and also the lowest
card.) If there is no qualifying hand for low, the best high hand wins the whole
pot.
3. Straights and flushes
do not impair the low value of a hand.
Seven-card stud is
played with a starting hand of two downcards and one upcard dealt before the
first betting round. There are then three more upcards and a final downcard,
with a betting round after each, for a total of five betting rounds on a deal
played to the showdown. The best five-card poker hand wins the pot. In all
fixed-limit games, the smaller bet is wagered for the first two betting rounds,
and the larger bet is wagered for the last three betting rounds (on the fifth,
sixth, and seventh cards). If there is an open pair on the fourth card, any
player has the option of making the smaller or larger bet. Deliberately changing
the order of your upcards in a stud game is improper because it unfairly
misleads the other players.
1. If your first or second
holecard is accidentally turned up by the dealer, then your third card will be
dealt down. If both holecards are dealt up, you have a dead hand and receive
your ante back. If the first card dealt faceup would have been the lowcard,
action starts with the first hand to that player’s left. That player may fold,
open for the forced bet, or open for a full bet. (In tournament play, if a
downcard is dealt faceup, a misdeal is called.)
2. The first round of
betting starts with a forced bet by the lowest upcard by suit. On subsequent
betting rounds, the high hand on board initiates the action (a tie is broken by
position, with the player who received cards first acting
first).
3. The player with the
forced bet has the option of opening for a full bet.
4. If the player with the
lowcard is all-in for the ante (or any player designated to start the action on
a round of betting is all-in), betting action proceeds to the first active
player to the left of the all-in player. If the player with the lowcard has only
enough chips for a portion of the forced bet, the wager is made. All other
players must enter for at least the normal amount in that
structure.
5. When the wrong person
is designated as low and bets, if the next player has not yet acted, the action
will be corrected to the real lowcard, who now must bet. The incorrect lowcard
takes back the wager. If the next hand has acted after the incorrect lowcard
wager, the wager stands, action continues from there, and the real lowcard has
no obligations.
6. Increasing the amount
wagered by the opening forced bet up to a full bet does not count as a raise,
but merely as a completion of the bet. For example: In $15-$30 stud, the lowcard
opens for $5. If the next player increases the bet to $15 (completes the bet),
up to three raises are then allowed when using a three-raise
limit.
7. In all fixed-limit
games, when an open pair is showing on
8. If you are not present
at the table when it is your turn to act, you forfeit your ante and your forced
bet, if any. If you have not returned to the table in time to act, the hand will
be killed when the betting reaches your seat. (In tournament play, the dealer is
instructed to kill the hand of any absent player as soon as everyone has
received their entire starting hand.)
9. If a hand is folded
when there is no wager, that seat will continue to receive cards until the hand
is killed as a result of a bet (so the fold does not affect who gets the cards
to come).
10. When facing a wager, picking up
your upcards without calling is a fold. This act has no significance at the
showdown because betting is over; the hand is live until
discarded.
11. A card dealt off the table is
treated as an exposed card.
12. The dealer announces the lowcard,
the high hand, all raises, and all pairs. Dealers do not announce possible
straights or flushes (except for specified low-stakes
games).
13. If the dealer burns two cards for
one round or fails to burn a card, the cards will be corrected, if at all
possible, to their proper positions. If this should happen on a final downcard,
and either a card intermingles with a player's other holecards or a player looks
at the card, the player must accept that card.
14. If the dealer burns and deals one
or more cards before a round of betting has been completed, the card(s) must be
eliminated from play. After the betting for that round is completed, an
additional card for each remaining player still active in the hand is also
eliminated from play (to later deal the same cards to the players who would have
received them without the error). After that round of betting has concluded, the
dealer burns a card and play resumes. The removed cards are held off to the side
in the event the dealer runs out of cards. If the prematurely dealt card is the
final downcard and has been looked at or intermingled with the player's other
holecards, the player must keep the card, and on
15. If there are not enough cards left
in the deck for all players, all the cards are dealt except the last card, which
is mixed with the burncards (and any cards removed from the deck, as in the
previous rule). The dealer then scrambles and cuts these cards, burns again, and
delivers the remaining downcards, using the last card if necessary. If there are
not as many cards as players remaining without a card, the dealer does not burn,
so that each player can receive a fresh card. If the dealer determines that
there will not be enough fresh cards for all of the remaining players, then the
dealer announces to the table that a common card will be used. The dealer will
burn a card and turn one card faceup in the center of the table as a common card
that plays in everyone’s hand. The player who is now high using the common card
initiates the action for the last round.
16. An all-in player should receive
holecards dealt facedown, but if the final holecard to such a player is dealt
faceup, the card must be kept, and the other players receive their normal
card.
17. If the dealer turns the last card
faceup to any player, the hand now high on the board using all the upcards will
start the action. The following rules apply to the dealing of
cards:
(a)
If there are more than two players, all remaining players receive their last
card facedown. A player whose last card is faceup has the option of declaring
all-in before betting action starts, meaning that the player does not put any
more chips into the pot and subsequent betting by the other active players will
be on the side.
(b) If there are only
two players remaining and the first player's final downcard is dealt faceup, the
second player's final downcard will also be dealt faceup, and the betting
proceeds as normal. In the event the first player's final card is dealt facedown
and the opponent's final card is dealt faceup, the player with the faceup final
card has the option of declaring all-in (before betting action
starts).
18. A hand with more than seven cards
is dead. A hand with less than seven cards at the showdown is dead, except any
player missing a seventh card may have the hand ruled live. [See “Section 16 –
Explanations,” discussion #2, for more information on this
rule.]
19. A player who calls a bet even
though beaten by an opponent’s upcards is not entitled to a refund. (The caller
receives information about the opponent that is not available for
free.)
SECTION 9 - SEVEN-CARD STUD LOW
(RAZZ)
The lowest-ranking hand
wins the pot. Aces are low only, and two aces are the lowest pair. The high card
(aces are low) is required to make the forced bet on the first round; the low
hand acts first on all subsequent rounds. Straights and flushes have no adverse
effect on the low value of a hand, so the best possible hand is 5-4-3-2-A. An
open pair does not affect the betting limit.
1. All seven-card
stud rules apply in razz except as otherwise noted.
2. The highest card
by suit starts the action with a forced bet. The low hand acts first on all
subsequent rounds. If the low hand is tied, the first player clockwise from the
dealer starts the action.
3. Fixed-limit games
use the lower limit on third and fourth streets and the upper limit on
subsequent streets. An open pair does not affect the limit.
4. The dealer
announces all pairs the first time they occur, except pairs of facecards, which
are never announced.
SECTION 10 - SEVEN-CARD STUD
HIGH-LOW
A qualifier of
8-or-better for low applies to all high-low split games. To win for low, a
player’s hand at the showdown must have five cards of different ranks that are
an eight or lower. If there is no qualifier for low, the best high hand wins the
whole pot. Any five cards may be used to make the best high hand, and the same
or any other five cards to make the best low hand.
1. All rules for
seven-card stud apply to seven-card stud high-low split, except as
noted.
2. A player may use any
five cards to make the best high hand and any five cards, whether the same as
the high hand or not, to make the best low hand.
3. An ace is the highest
card and also the lowest card.
4. The low card by suit
initiates the action on the first round, with an ace counting as a high card for
this purpose. On subsequent rounds, the high hand initiates the action. If the
high hand is tied, the first player in the tie clockwise from the dealer acts
first. If the high hand is all-in, action proceeds clockwise as if that person
had checked.
5. Straights and flushes
do not affect the value of a low hand.
6. Fixed-limit games use
the lower limit on third and fourth streets and the upper limit on subsequent
rounds. An open pair on
7. Splitting pots is
determined only by the cards, and not by agreement among
players.
8. When there is an odd
chip in a pot, the chip goes to the high hand. If two players split the pot by
tying for both the high and the low, the pot shall be split as evenly as
possible, and the player with the highest card by suit receives the odd chip.
When making this determination, all cards are used, not just the five cards used
for the final hand played.
9. When there is one odd
chip in the high portion of the pot and two or more high hands split all or half
the pot, the odd chip goes to the player with the high card by suit. When two or
more low hands split half the pot, the odd chip goes to the player with the low
card by suit.
SECTION 11 - LOWBALL
Lowball is draw poker
with the lowest hand winning the pot. Each player is dealt five cards facedown,
after which there is a betting round. Players are required to open with a bet or
fold. The players who remain in the pot after the first betting round now have
an option to improve their hand by replacing cards in their hands with new ones.
This is the draw. The game is normally played with one or more blinds, sometimes
with an ante added. Some betting structures allow the big blind to be called;
other structures require the minimum open to be double the big blind. In limit
poker, the usual structure has the limit double after the draw (
1. The rules governing
misdeals for holdem and other button games will be used for lowball. [See
“Section 16 – Explanations,” discussion #7, for more information on this rule.]
These rules governing misdeals are reprinted here for
convenience.
“The
following circumstances cause a misdeal, provided attention is called to the
error before two players have acted on their hands:
(a) The first or second
card of the hand has been exposed by a dealer error.
(b) Two or more cards
have been exposed by the dealer.
(c) Two or more extra
cards have been dealt in the starting hands of a game.
(d) An incorrect number
of cards has been dealt to a player, except the button may receive one more card
to complete a starting hand.
(e) The button was out
of position.
(f) The first card was
dealt to the wrong position.
(g) Cards have been
dealt out of the proper sequence.
(h) Cards have been
dealt to an empty seat or a player not entitled to a hand.
(i) A player has been
dealt out who is entitled to a hand. This player must be present at the table or
have posted a blind or ante.”
2. In limit play, a bet
and four raises are allowed in multihanded pots. [See “Section 16 –
Explanations,” discussion #6, for more information on this
rule.]
3. As a new player, you
have two options:
(a) To wait for the big
blind.
(b) To kill the pot for double the amount of
the big blind.
4. In a single-blind game,
a player who has less than half a blind may receive a hand. However, the next
player is obligated to take the blind. If the all-in player wins the pot or buys
in again, that player will then be obligated to either take the blind on the
next deal or sit out until due for the big blind.
5. In single-blind games,
half a blind or more constitutes a full blind.
6. In single-blind games,
if you fail to take the blind, you may only be dealt in on the
blind.
7. In multiple-blind
games, if the big blind passes your seat, you may either wait for the big blind
or kill the pot in order to receive a hand. This does not apply if you have
taken all of your blinds and changed seats. In this situation, you may be dealt
in as soon as your position relative to the blinds entitles you to a hand (the
button may go by you once without penalty).
8. Before the draw,
whether an exposed card must be taken depends on the form of lowball being
played; see that form. (The player never has an option.)
9. On the draw, an exposed
card cannot be taken. The draw is completed to each player in order, and then
the exposed card is replaced.
10. A player may draw up to four
consecutive cards. If a player wishes to draw five new cards, four are dealt
right away, and the fifth card after everyone else has drawn cards. If the last
player wishes to draw five new cards, four are dealt right away, and a card is
burned before the player receives a fifth card. [See “Section 16 –
Explanations,” discussion #9, for more information about this
rule.]
11. You may change the number of cards
you wish to draw, provided:
(a)
No card has been dealt off the deck in response to your request (including the
burncard).
(b) No player has
acted, in either the betting or indicating the number of cards to be drawn,
based on the number of cards you have requested.
12. Five cards constitute a playing
hand; more or fewer than five cards after the draw constitutes a fouled hand.
Before the draw, if you have fewer than five cards in your hand, you may receive
additional cards, provided no action has been taken by the first player to act
(unless that action occurs before the deal is completed). However, the dealer
position may still receive a missing fifth card, even if action has taken place.
If action has been taken, you are entitled on the draw to receive the number of
cards necessary to complete a five-card hand.
13. If you are asked how many cards you
drew by another active player, you are obligated to respond until there has been
action after the draw, and the dealer is also obligated to respond. Once there
is any action after the draw, you are no longer obliged to respond and the
dealer cannot respond.
14. Rapping the table in turn
constitutes either a pass or the declaration of a pat hand that does not want to
draw any cards, depending on the situation.
15. Cards speak (cards read for
themselves). However, you are not allowed to claim a better hand than you hold.
(Example: If a player calls an "8", that player must produce at least an "8" low
or better to win. But if a player erroneously calls the second card incorrectly,
such as “8-6” when actually holding an 8-7, no penalty applies.) If you miscall
your hand and cause another player to foul his or her hand, your hand is dead.
If both hands remain intact, the best hand wins. If a miscalled hand occurs in a
multihanded pot, the miscalled hand is dead, and the best remaining hand wins
the pot. For your own protection, always hold your hand until you see your
opponent’s cards.
16. Any player spreading a hand with a
pair in it must announce "pair" or risk losing the pot if it causes any other player
to foul a hand. If two or more hands remain intact, the best hand wins the
pot.
ACE-TO-FIVE
LOWBALL
In
ace-to-five lowball, the best hand is any 5-4-3-2-A. An ace is the
lowest-ranking card. For hands with a pair, A-A beats 2-2. Straights and flushes
do not count against your hand.
1. If a joker is
used, it becomes the lowest card not present in your hand. The joker is assumed
to be in use unless the contrary is posted.
2. In limit play,
check-raise is not permitted (unless the players are alerted that it is
allowed).
3. In limit ace-to-five
lowball, before the draw, an exposed card of seven or under must be taken, and
an exposed card higher than a seven must be replaced after the deal has been
completed. This first exposed card is used as the burncard. [See “Section 16 –
Explanations,” discussion #8, for more information on this
rule.]
4. In limit play,
the “sevens rule” is assumed to be in use (the players should be alerted if it
is not). If you check a seven or better and it is the best hand, all action
after the draw is void, and you cannot win any money on any subsequent bets. You
are still eligible to win whatever existed in the pot before the draw if you
have the best hand. If you check a seven or better and the hand is beaten, you
lose the pot and any additional calls you make. If there is an all-in bet after
the draw that is less than half a bet, a seven or better may just call and win
that bet. However, if another player overcalls this short bet and loses, the
person who overcalls receives the bet back. If the seven or better completes to
a full bet, this fulfills all obligations.
In
deuce-to-seven lowball (sometimes known as
The rules for
deuce-to-seven lowball are the same as those for ace-to-five lowball, except for
the following differences:
1. The best hand is 7-5-4-3-2 of
at least two different suits. Straights and flushes count against you, and aces
are considered high only.
2. Before the draw, an exposed
card of 7, 5, 4, 3, or, 2 must be taken. Any other exposed card must be replaced
(including a 6).
3. Check-raise is allowed on any
hand after the draw.
4. After the draw, a seven or
better is not required to bet.
NO-LIMIT AND POT-LIMIT
LOWBALL
1. All the rules for no-limit
and pot-limit poker (see Section 14 - No-limit and Pot-limit) apply to no-limit
and pot-limit lowball. All other lowball rules apply, except as
noted.
2.
A player
is not entitled to know that an opponent does not hold the best possible hand,
so these rules for exposed cards before the draw apply:
(a) In ace-to-five
lowball, a player must take an exposed card of A, 2, 3, 4, or 5, and any other
card must be replaced.
(b) In deuce-to-seven
lowball, the player must take an exposed
card of 2, 3, 4, 5, or 7, and any other card including a 6 must be
replaced.
3.
After
the draw, any exposed card must be replaced.
4. After the draw, a player may
check any hand without penalty (The sevens rule is not
used).
5. Check-raise is
allowed.
There are two betting
rounds, one before the draw and one after the draw. The game is played with a
button and an ante. Players in turn may check, open for the minimum, or open
with a raise. After the first betting round the players have the opportunity to
draw new cards to replace the ones they discard. Action after the draw starts
with the opener, or next player proceeding clockwise if the opener has folded.
The betting limit after the draw is twice the amount of the betting limit before
the draw. Some draw high games allow a player to open on anything; others
require the opener to have a pair of jacks or better.
RULES OF DRAW
HIGH
1. A maximum of a bet and
four raises is permitted in multihanded pots. [See “Section 16 – Explanations,”
discussion #6, for more information on this rule.]
2. Check-raise is
permitted both before and after the draw.
3. The rules governing
misdeals for hold’em and other button games will be used for
draw.
4. Any card that is
exposed by the dealer before the draw must be kept.
5. Five cards constitute a
playing hand. Less than five cards for a player (other than the button) before
action has been taken is a misdeal. If action has been taken, a player with
fewer than five cards may draw the number of cards necessary to complete a
five-card hand. The button may receive the fifth card even if action has taken
place. More or fewer than five cards after the draw constitutes a fouled
hand.
6. A player may draw up to
four consecutive cards. If a player wishes to draw five new cards, four are
dealt right away, and the fifth card after everyone else has drawn cards. If the
last player wishes to draw five new cards, four are dealt right away, and a card
is burned before the player receives a fifth card. [See “Section 16 –
Explanations,” discussion #9, for more information about this
rule.]
7. You may change the
number of cards you wish to draw, provided:
(a) No cards have been
dealt off the deck in response to your request (including the
burncard).
(b) No player has
acted, in either the betting or indicating the number of cards to be drawn,
based on the number of cards you have requested.
8. On the draw, an exposed
card cannot be taken. The draw is completed to each player in order, and then
the exposed card is replaced.
9. If you are asked how
many cards you drew by another active player, you are obligated to respond until
there has been action after the draw, and the dealer is also obligated to
respond. Once there is any action after the draw, you are no longer obliged to
respond and the dealer cannot respond.
10. Rapping the table in turn
constitutes either a pass or the declaration of a pat hand that does not want to
draw any cards, depending on the situation. A player who indicates a pat hand by
rapping the table, not knowing the pot has been raised, may still play his or
her hand.
11. You may not change your seat
between hands when there are multiple antes or forfeited money in the
pot.
12. You have the right to pay the ante
(whether single or multiple) at any time and receive a hand, unless there is any
additional money in the pot that has been forfeited during a hand in which you
were not involved.
13. If the pot has been declared open
by an all-in player playing for just the antes, all callers must come in for the
full opening bet.
14. If you have only a full ante and no
other chips on the table, you may play for just the antes. If no one opens and
there is another ante, you may still play for that part of the antes that you
have matched, without putting in any more money.
1. The players will be alerted
as to whether the joker is in use.
2. The joker may be used only as
an ace, or to complete a straight, flush, or straight flush. (Thus it is not a
completely wild card.)
3.
If the joker is used to make
a flush, it will be the highest card of the flush not present in the
hand.
4. Five aces is the best
possible hand (four aces and joker).
To kill a pot means to
post an overblind that increases the betting limit. A full kill is double the
amount of the big blind, and doubles the betting limits. A half kill is
one-and-a-half times the big blind, and increases the betting limits by that
amount. A kill may be optional in a game, and is often used at lowball when a
player wants to be dealt in right away instead of waiting to take the big blind.
A kill may be required in a game for any time a specified event takes place. In
high-low split games using a required kill, a player who scoops a pot bigger
than a set size must kill the next pot. In other games using a required kill, a
player who wins two consecutive pots must kill the next pot. In this type of
kill game, a marker called a “kill button” indicates which player has won the
pot, and the winner keeps this marker until the next hand is completed. If the
player who has the kill button wins a second consecutive pot and it qualifies
monetarily, that player must kill the next pot.
1. The kill button is
neutral (belonging to no player) if:
(a) It is the first hand of a new
game.
(b) The winner of the previous pot has quit
the game.
(c) The previous pot was split and neither
player had the kill button.
2. In a kill pot, the
killer acts in proper turn (after the person on the immediate
right).
3. There is no pot-size
requirement for the first pot or "leg" of a kill. For the second "leg" to
qualify for a kill, you must win at least one full bet for whatever limit you
are playing, and it cannot be any part of the blind
structure.
4. If a player with one
"leg up" splits the next pot, that player still has a "leg up" for the next
hand. If the player who split the pot was the kill in the previous hand, then
that player must also kill the next pot.
5. A person who leaves the
table with a “leg up” toward a kill still has a “leg up” upon returning to the
game.
6. A player who is
required to post a kill must do so that same hand even if wishing to quit or be
dealt out. A player who fails to post a required kill blind will not be allowed
to participate in any game until the kill money is posted.
7. Kill blinds are
considered part of the pot. If a player with a required kill wins again, then
that player must kill it again (for the same amount as the previous
hand).
8. When a player wins both
the high and the low pot (“scoops”) in a split-pot game with a kill provision,
the next hand will be killed only if the pot is at least five times the size of
the upper limit of the game.
9. If you are unaware that
the pot has been killed and put in a lesser amount, If it is a required kill pot
with the kill button faceup, you must put in the correct amount. If not, you may
withdraw the chips and reconsider your action.
10. In lowball, an optional rule is
allowing players to look at their first two cards and then opt whether to kill
the pot. The pot may no longer be killed if any player in the game has received
a third card. In order to kill the pot voluntarily, you must have at least four
times the amount of the kill blind in your stack. For example: If the big blind
is two chips, and the kill blind is four chips, the voluntary killer must have
at least 16 chips prior to posting the kill. If this rule is used, it is in
conjunction with having the killer act last on the first betting round rather
than in proper order.
11. Only one kill is allowed per
deal.
12. A new player is not entitled to
play in a killed pot, but may do so by agreeing to kill the next
pot.
13. Broken game status is allowed only
for players of the same limit and game type. For this purpose, a game with a
required kill is considered a different type of game than an otherwise similar
game without a required kill.
SECTION 14 - NO LIMIT
AND POT-LIMIT
A no-limit or pot-limit betting structure for a game gives it a different character from limit poker, requiring a separate set of rules in many situations. All the rules for limit games apply to no-limit and pot-limit games, except as noted in this section. No-limit means that the amount of a wager is limited only by the table stakes rule, so any part or all of a player’s chips may be wagered. The rules of no-limit play also apply to pot-limit play, except that a bet may not exceed the pot size. The player is responsible for determining the pot size at no-limit, not the dealer. The dealer is responsible for determining the pot size at pot-limit, and should enforce the pot-size cap on wagers without waiting to be asked to do so by a player. For those rules that apply only to no-limit and pot-limit lowball, see the sub-section at the end of “Section 11 – Lowball.”
1. The number of raises in
any betting round is unlimited.
2. The minimum bet size is
the amount of the minimum bring-in, unless the player is going all-in. The
minimum bring-in is the size of the big blind unless the structure of the game
is preset by the house to some other amount (such as double the big blind). The
minimum bet remains the same amount on all betting rounds. If the big blind does
not have sufficient chips to post the required amount, a player who enters the
pot on the initial betting round is still required to enter for at least the
minimum bet (unless going all-in for a lesser sum) and a preflop raiser must at
least double the size of the big blind. At all other times, when someone goes
all-in for less than the minimum bet, a player has the option of just calling
the all-in amount. If a player goes all-in for an amount that is less than the
minimum bet, a player who wishes to raise must raise at least the amount of the
minimum bet. For example, if the minimum bet is $100, and a player goes all-in
on the flop for $20, a player may fold, call $20, or raise to at least a total
of $120.
3. All raises must be
equal to or greater than the size of the previous bet or raise on that betting
round, except for an all-in wager. Example: Player A bets 100 and player B
raises to 200. Player C wishing to raise must raise at least 100 more, making
the total bet at least 300. A player who has already acted and is not facing a
fullsize wager may not subsequently raise an all-in bet that is less than the
minimum bet or less than the full size of the last bet or raise. (The
half-the-size rule for reopening the betting is for limit poker
only.)
4. Multiple all-in wagers,
each of an amount too small to qualify as a raise, still act as a raise and
reopen the betting if the resulting wager size to a player qualifies as a raise.
Example: Player A bets $100 and Player B raises $100 more, making the total bet
$200. If Player C goes all in for less than $300 total (not a full $100 raise),
and Player A calls, then Player B has no option to raise again, because he
wasn’t fully raised. (Player A could have raised, because Player B
raised.)
5. “Completing the bet” is
a limit poker wager type only, and not used at big-bet
poker.
6. At non-tournament play,
a player who says "raise" is allowed to continue putting chips into the pot with
more than one move; the wager is assumed complete when the player’s hands come
to rest outside the pot area. (This rule is used because no-limit play may
require a large number of chips be put into the pot.) In tournament play, the
TDA rules require that the player either use a verbal statement giving the
amount of the raise or put the chips into the pot in a single motion, to avoid
making a string-bet.
7. A wager is not binding
until the chips are actually released into the pot, unless the player has made a
verbal statement of action.
8. If there is a
discrepancy between a player's verbal statement and the amount put into the pot,
the bet will be corrected to the verbal statement.
9. If a call is short due
to a counting error, the amount must be corrected, even if the bettor has shown
down a superior hand.
10. A bet of a single chip or bill
without comment is considered to be the full amount of the chip or bill allowed.
However, a player acting on a previous bet with a larger denomination chip or
bill is calling the previous bet unless this player makes a verbal declaration
to raise the pot. (This includes acting on the forced bet of the big
blind.)
11. If a player tries to bet or raise
less than the legal minimum and has more chips, the wager must be increased to
the proper size (but no greater). This does not apply to a player who has
unintentionally put too much in to call.
12. Because the amount of a wager at
big-bet poker has such a wide range, a player who has taken action based on a
gross misunderstanding of the amount wagered may receive some protection by the
decision-maker. A "call" or “raise” may be ruled not binding if it is obvious
that the player grossly misunderstood the amount wagered, provided no damage has
been caused by that action. Example: Player A bets $300, player B reraises to
$1200, and Player C puts $300 into the pot and says, “call.” It is obvious that
player C believes the bet to be only $300 and he should be allowed to withdraw
his $300 and reconsider his wager. A bettor should not show down a hand until
the amount put into the pot for a call seems reasonably correct, or it is
obvious that the caller understands the amount wagered. The decision-maker is
allowed considerable discretion in ruling on this type of situation. A possible
rule-of-thumb is to disallow any claim of not understanding the amount wagered
if the caller has put eighty percent or more of that amount into the
pot.
Example: On the end, a
player puts a $500 chip into the pot and says softly, “Four hundred.” The
opponent puts a $100 chip into the pot and says, “Call.” The bettor immediately
shows the hand. The dealer says, “He bet four hundred.” The caller says, “Oh, I
thought he bet a hundred.” In this case, the recommended ruling normally is that
the bettor had an obligation to not show the hand when the amount put into the
pot was obviously short, and the “call” can be retracted. Note that the
character of each player can be a factor. (Unfortunately, situations can arise
at big-bet poker that are not so clear-cut as this.)
13. All wagers may be required to be in
the same denomination of chip (or larger) used for the minimum bring-in, even if
smaller chips are used in the blind structure. If this is done, the smaller
chips do not play except in quantity, even when going all-in.
14. Since all a player’s chips may be
put at risk on a hand, the house has the right to set a maximum amount for the
buy-in to help control the effective size of a game.
15. In non-tournament games, one
optional live straddle is allowed. The player who posts the straddle has last
action for the first round of betting and is allowed to raise. To straddle, a
player must be on the immediate left of the big blind, and must post an amount
twice the size of the big blind. A straddle bet sets a new minimum bring-in; it
is not treated as a raise.
16. In all no-limit and pot-limit
games, the house has the right to place a maximum time limit for taking action
on your hand. The clock may be put on someone by the dealer as directed by a
floorperson, if a player requests it. If the clock is put on you when you are
facing a bet, you will have one additional minute to act on your hand. You will
have a ten-second warning, after which your hand is dead if you have not
acted.
17. The cardroom does not condone
"insurance" or any other “proposition” wagers. The management declines to make
decisions in such matters, and the pot will be awarded to the best hand. Players
are asked to refrain from instigating proposition wagers in any form. The
players are allowed to agree to deal twice (or three times) when someone is
all-in. “Dealing twice” means the pot is divided in two, with each portion being
dealt for separately.
POT-LIMIT
RULES
A bet may not exceed the pot size. The maximum amount a player
can raise is the amount in the pot after the call is made. Therefore, if a pot
is $100, and someone makes a $50 bet, the next player can call $50 and raise the
pot $200, for a total wager of $250.
1. If a wager is made that
exceeds the pot size, the surplus will be given back to the bettor as soon as
possible, and the amount will be reduced to the maximum
allowable.
2. The dealer or any
player in the game can and should call attention to a wager that appears to
exceed the pot size (this also applies to heads-up pots). The oversize wager may
be corrected at any point until all players have acted on
it.
3. If an oversize wager
has stood for a length of time with someone considering what action to take,
that person has had to act on a wager that was thought to be a certain size. If
the player then decides to call or raise, and attention is called at this late
point to whether this is an allowable amount, the floorperson may rule that the
oversize amount must stand (especially if the person now trying to reduce the
amount is the person that made the wager).
4. In pot-limit play, it
is advisable in many structures to round off the pot size upward to produce a
faster pace of play. This is done by treating any odd amount as the next larger
size. For example, if the pot size was being kept track of with $25 units, then
a pot size of $80 would be treated as
a pot size of $100.
5. In pot-limit hold’em
and pot-limit
6. In pot-limit, a player
who puts a chip or a bill larger than the pot size into the pot without comment
is considered to be making a bet of the pot size (unless he is facing a
bet).
SECTION 15 - TOURNAMENTS
By participating in a
tournament, you agree to abide by the rules and behave in a courteous manner. A
violator may be verbally warned, suspended from play for a specified length of
time, or disqualified from the tournament. Chips from a disqualified participant
will be removed from play. Players, whether in
the hand or not, may not discuss the hands until the action is complete. Players
are obligated to protect the other players in the tournament at all times.
Discussing cards discarded or hand possibilities is not allowed. A penalty may
be given for discussion of hands during the play.
1. Whenever possible, all rules are
the same as those that apply to live games.
2. Initial seating is determined by
random draw or assignment. (For a one-table satellite event, cards to determine
seating may be left faceup so the earlier entrants can pick their seat, since
the button is assigned randomly.)
3. A change of seat is not allowed
after play starts, except as assigned by the director.
4. The appropriate starting amount of
chips will be placed on the table for each paid entrant at the beginning of the
event, whether the person is present or not.
5. If a paid entrant is absent at the
start of an event, at some point an effort will be made to locate and contact
the player. If the player requests the chips be left in place until arrival, the
request will be honored. If the player is unable to be contacted, the chips may
be removed from play at the discretion of the director anytime after a new
betting level is begun or a half-hour has elapsed, whichever occurs
first.
6. A starting stack of chips may be
placed in a seat to accommodate late entrants (so all antes and blinds have been
appropriately paid). An unsold seat will have such a stack removed at a time
left to the discretion of the director.
7. A no-show or absent player is
always dealt a hand. That player’s stack will post chips for blinds and antes,
and have the forced lowcard bet put into the pot at stud.
8. In all tournament games using a
dealer button, the starting position of the button is determined by the players
drawing for the high card.
9. Limits and blinds are raised at
regularly scheduled intervals.
10. If there is a signal designating the end of a
betting level, the new limits apply on the next deal. (A deal begins with the
first riffle of the shuffle.)
11. The lowest denomination of chip in play will be
removed from the table when it is no longer needed in the blind or ante
structure. All lower-denomination chips that are of sufficient quantity for a
new chip will be changed up directly. The method for removal of odd chips is to
deal one card to a player for each odd chip possessed. Cards are dealt clockwise
starting with the 1-seat, with each player receiving all cards before any cards
are dealt to the next player. A player may not be eliminated from the event by
the chip-change process. If a player has no chips after the race has been held,
he will be given a chip of the higher denomination before anyone else is awarded
a chip. Next, the player with the highest card by suit gets enough odd chips to
exchange for one new chip, the second-highest card gets to exchange for the next
chip, and so forth, until all the lower-denomination chips are exchanged. If an
odd number of lower-denomination chips are left after this process, the player
with the highest card remaining will receive a new chip if he has half or more
of the quantity of lower-denomination chips needed, otherwise
nothing.
12. A player must be present at the table to stop
the action by calling “time.”
13. A player must be at the table by the time all
players have their complete starting hands in order to have a live hand for that
deal. (The dealer has been instructed to kill the hands of all absent players
immediately after dealing each player a starting hand.)
14. As players are eliminated, tables are broken in
a pre-set order, with players from the broken tables assigned to empty seats at
other tables.
15. In button games, if a player is needed to move
from a table to balance tables, the player due for the big blind will be
automatically selected to move, and will be given the earliest seat due for the
big blind if more than one seat is open.
16. New players to a table as a result of balancing
tables are dealt in immediately unless they are in the small blind or button
position, where they must wait until the button has passed to the player on
their left.
17. The number of players at each table will
be kept reasonably balanced by the transfer of a player as needed. With more
than six tables, table size will be kept within two players. With six tables or
less, table size will be kept within one player.
18. In all events, there is a redraw for seating
when the field is reduced to three tables, two tables, and one table. (Redrawing
at three tables is not mandatory in small tournaments with only four or five
starting tables.)
19. If a player lacks sufficient chips for a blind
or a forced bet, the player is entitled to get action on whatever amount of
money is left in his stack. A player who posts a short blind and wins does not
need to make up the blind.
20. A player who declares all in and loses the pot,
then discovers that one or more chips were hidden, is not entitled to benefit
from this. That player is eliminated from the tournament if the opponent had
sufficient chips to cover the hidden ones (A rebuy is okay if allowable by the
rules of that event). If another deal has not yet started, the director may rule
the chips belong to the opponent who won that pot, if that obviously would have
happened with the chips out in plain view. If the next deal has started, the
discovered chips are removed from the tournament.
21. All players must leave their seat immediately
after being eliminated from an event.
22. Showing cards from a live hand during the
action injures the rights of other players still competing in an event, who wish
to see contestants eliminated. A player in a multihanded pot may not show any
cards during a deal. Heads-up, a player may not show any cards unless the event
has only two remaining players, or is winner-take-all. If a player deliberately
shows a card, the player may be penalized (but his hand will not be ruled dead).
Verbally stating one’s hand during the play may be
penalized.
23. The limitation on the number of raises at limit
poker is also applied to heads-up situations (except the last two players in a
tournament are exempted from a limitation on raises).
24. At pot-limit and
no-limit play, the player must either use a verbal statement giving the amount
of the raise or put chips into the pot in a single motion. Otherwise, it is a
string bet.
25. Non-tournament chips are not allowed on the
table.
26. Higher-denomination chips must be placed where
they are easily visible to all other players.
27. All tournament chips must remain visible on the
table throughout the event. Chips taken off the table will be removed from the
event, and a player doing this may be disqualified.
28. Inappropriate behavior like throwing cards that
go off the table may be punished with a penalty such as being dealt out for a
length of time or number of hands. A severe infraction such as abusive or
disruptive behavior may be punished by eviction from the
tournament.
29. The decks is changed only when dealers change,
unless a card is damaged.
30. The dealer button remains in position until the
appropriate blinds are taken. Players must post all blinds every round. Because
of this, last action may be given to the same player for two consecutive hands
by the use of a “dead button.” [See “Section 16 – Explanations,” discussion #1,
for more information on this rule.]
31. In heads-up play with two blinds, the small
blind is on the button. When play becomes heads-up, the player who had the big
blind the most recently is given the button, and his opponent is given the big
blind.
32. At stud, if a downcard on the initial hand is
dealt faceup, a misdeal is called.
33. If a player announces the intent to rebuy
before cards are dealt, that player is playing behind and is obligated to make
the rebuy.
34. All hands will be turned faceup whenever a
player is all-in and betting action is complete.
35. If multiple players go broke on the same hand,
the player starting the hand with the larger amount of chips finishes in the
higher place for prize money and any other award. Players eliminated on the same
deal who start their final hand with an equal amount of chips receive equal
prize money, with the best hand on that deal receiving any non-divisible
award.
36. Management is not required to rule on any
private deals, side bets, or redistribution of the prize pool among
finalists.
37. Private agreements by remaining players in an
event regarding distribution of the prize pool are not condoned. (However, if
such an agreement is made, the director has the option of ensuring that it is
carried out by paying those amounts.) Any private agreement that does not
include one or more active competitors is improper by
definition.
38. A tournament event is expected to be played
until completion. A private agreement that removes all prize money from being at
stake in the competition is unethical.
39. Management retains the right to cancel any
event, or alter it in a manner fair to the
players.
SECTION 16 - EXPLANATIONS
1. The only place in this set of rules
that an alternative is mentioned other than in this section is in the method of
button and blind placement. That rule (the first rule in “Section 4 – Button and
Blind Use”) is repeated in an abbreviated version below for
convenience.
“Each
round all players must get the button, and meet the total amount of the blind
obligations. Either of the following methods of button and blind placement may
be used:
(a) Moving button – The
button always moves forward to the next player and the blinds adjust
accordingly. There may be more than one big blind.
(b) Dead button – The
big blind is posted by the player due for it, and the small blind and button are
positioned accordingly, even if this means the small blind or the button is
placed in front of an empty seat, giving a player last action on consecutive
hands.”
Poker tradition has a
lot to do with the fact that both of these methods are in widespread use, but
neither method is superior in all situations. The moving button makes sure no
player gets the advantage of last action twice on a round (a big advantage at
no-limit or pot-limit play). On the other hand, a player may get to post a blind
when on the button, which is more advantageous than posting in front of the
button. The moving button creates a situation where two big blinds may be posted
on a deal, which speeds up the action. At tournament play this speed-up can be
undesirable, as when dealing is being done hand-for-hand to balance the pace of
play between two remaining tables. A cardroom may either decide for the sake of
simplicity to use only one method, or decide to tailor the method to the game
and situation.
2. Most poker rule sets
say you have a dead hand at the showdown if you do not have the proper number of
cards for that game. At stud, this rule is too strict. An inexperienced player
sometimes does not pay sufficient attention to the final card when holding a big
hand like a flush or full house (where improvement is neither likely to happen
nor be needed), and fails to protect that card. If the dealer erroneously puts
that final card into the muck after the player fails to take it in, the rules
should give the decision-maker an option to rule such a hand live. Rule 18 in
“Section 8 – Seven-card Stud” reads as below:
“A
hand with more than seven cards is dead. A hand with less than seven cards at
the showdown is dead, except any player missing a seventh card may have the hand
ruled live.”
3. This rulebook requires all cash to
be changed into chips. In some cardrooms this may be impractical. If the
cardroom chooses to allow cash, only $100 bills should be
permitted.
4. The rules given for rectifying a
holdem situation where the dealer has dealt the flop or another boardcard before
all the betting action on a round are inferior, because the dealer is told to
not burn a card on a redeal. Since the “no burn” rule is so common, there was no
choice but to use it here. It would be better for poker if the rule were changed
to always burning a card. Here are these rules (the third rule and fourth rule
in “Section 5 – Holdem”).
“If
the cards are flopped before the betting is complete, or if the flop contains
too many cards, the boardcards are mixed with the remainder of the deck. The
burncard remains on the table. After shuffling, the dealer cuts the deck and
deals a new flop without burning a card.”
“If the dealer turns
the fourth card on the board before the betting round is complete, the card is
taken out of play for that round, even if subsequent players elect to fold. The
betting is then completed. The dealer burns and turns what would have been the
fifth card in the fourth card’s place. After this round of betting, the dealer
reshuffles the deck, including the card that was taken out of play, but not
including the burncards or discards. The dealer then cuts the deck and turns up
the final card without burning a card.
The portion of this
rule saying the dealer does not burn a card on the redeal is inferior. It is
harder for the dealer to control the card to be dealt if a burn is required. The
sentence in the rule should read, “The dealer then cuts the deck, burns a card,
and turns the final card.”
The present method for
handling a premature dealing on the turn is used to have what would have been
the last board-card used on the turn, and not reshuffling the deck until just
before the last card is dealt. This method has four-fifths of the boardcards
remaining the same, albeit in a different order. It would be better to reshuffle
before the turn, preserving the chance of receiving the prematurely dealt card
on either of the last two cards, as opposed to cutting that chance in half.
The superiority of reshuffling right away is illustrated if the
prematurely dealt card makes a gutshot straight-flush for a player.
5. Rule seven in “Section
4 – Button and Blind Use” says, “A new player cannot be dealt in between the big
blind and the button. Blinds may not be made up between the big blind and the
button. You must wait until the button passes.” This rule is standard practice,
but allowing a new player or player making up blinds to come in between the
blinds is better (if dealers are trained how to handle the resulting
situations), because it gets players eager to join or rejoin the game into
action faster.
6. Most poker rulebooks
follow the usual
7. Lowball has historically had less
stringent demands on the order of cards or acceptability of exposed cards than
in most other poker forms. This rulebook follows the modern trend at lowball
regarding misdeals of requiring the cards to be dealt facedown and in proper
order.
8. At ace-to-five limit lowball, an
exposed card rule used less often, but probably a superior rule, is to not let a
player take an exposed six or seven (the rule for no-limit ace-to-five lowball).
If a player gets to keep only a card that might make a perfect hand, having a
card exposed is less advantageous, and the opponent must consider the chance of
a perfect hand.
9. At lowball and draw high, some rule
sets allow a player to draw five consecutive cards. The rule used here
disallowing this makes cheating more difficult. Our rule #10 in lowball and rule
#5 in draw high says, “A player may draw up to four consecutive cards. If a
player wishes to draw five new cards, four are dealt right away, and the fifth
card after everyone else has drawn cards. If the last player wishes to draw five
new cards, four are dealt right away, and a card is burned before the player
receives a fifth card.”
GLOSSARY
ACTION: A fold, check, call, bet, or raise. For
certain situations, doing something formally connected with the game that
conveys information about your hand may also be considered as having taken
action. Examples would be showing your cards at the end of the hand, or
indicating the number of cards you are taking at draw.
AGGRESSIVE
ACTION: A wager that could enable a
player to win a pot without a showdown; a bet or raise.
ALL-IN: When you have put all of your playable money
and chips into the pot during the course of a hand, you are said to be
all-in.
ANTE: A prescribed amount posted before the start
of a hand by all players.
BET: (1) The act of making a wager before anyone else on a betting
round. (2)The chips used by a player to bet, call, or
raise.
BIG BLIND: The largest regular blind in a
game.
BLIND:
A required bet made before any cards are dealt.
BLIND GAME: A game which utilizes a
blind.
BOARD: (1) The board on which a waiting list is kept
for players wanting seats in specific games. (2) Cards faceup on the table common to
each of the hands.
BOARDCARD:
A community card in the center of the table, as in hold’em or
BOXED CARD: A card that appears faceup in the deck where
all other cards are facedown.
BROKEN GAME: A game no longer in
action.
BURNCARD: After the initial round of cards is dealt,
the first card off the deck in each round that is placed under a chip in the
pot, for security purposes. To do so is to burn the card; the card itself is
called the burncard.
BUTTON: A player who is in the designated dealer
position. See dealer button.
BUTTON GAMES: Games in which a dealer button is
used.
BUY-IN: The minimum amount of money required to
enter any game.
CARDS SPEAK: The face value of a hand in a showdown is
the true value of the hand, regardless of a verbal
announcement.
CAPPED: Describes the situation in limit poker in
which the maximum number of raises on the betting round have been
reached.
CHECK: To waive the right to initiate the betting in
a round, but to retain the right to act if another player initiates the
betting.
CHECK-RAISE: To waive the right to bet until a bet has
been made by an opponent, and then to increase the bet by at least an equal
amount when it is your turn to act.
COLLECTION: The fee charged in a game (taken either out
of the pot or from each player).
COLLECTION
DROP: A fee charged for each hand
dealt.
COLOR CHANGE: A request to change the chips from one
denomination to another.
COMMON CARD: A card dealt faceup to be used by all
players at the showdown in the games of stud poker whenever there are
insufficient cards left in the deck to deal each player a
card.
COMMUNITY
CARDS: The cards dealt faceup in
the center of the table that can be used by all players to form their best hand
in the games of hold’em and
COMPLETE THE
BET: To increase an all-in bet or
forced bet to a full bet in limit poker.
CUT: To divide the deck into two sections in such
a manner as to change the order of the cards.
CUT-CARD: Another term for the card used to shield the
bottom of the deck.
DEAD CARD: A card that is not legally
playable.
DEAD COLLECTION
BLIND: A fee posted by the player
having the dealer button, used in some games as an alternative method of seat
rental.
DEAD HAND: A hand that is not legally
playable.
DEAD MONEY: Chips that are taken into the center of the
pot because they are not considered part of a particular player’s
bet.
DEAL: To give each player cards, or put cards on
the board. As used in these rules, each deal refers to the entire process from
the shuffling and dealing of cards until the pot is awarded to the
winner.
DEALER BUTTON: A flat disk that indicates the player who
would be in the dealing position for that hand (if there were not a house
dealer). Normally just called “the button.”
DEAL OFF: To take all the blinds and the button before
changing seats or leaving the table. That is, participate through all the blind
positions and the dealer position.
DEAL TWICE: When there is no more betting, agreeing to
have the rest of the cards to come determine only half the pot, removing those
cards, and dealing again for the other half of the pot.
DECK:
A set of playing-cards. In these games, the deck consists of
either:
(1)
52 cards in seven-card stud, hold’em, and
(2)
53 cards (including the joker), often used in ace-to-five lowball and
draw high.
DISCARD(S): In a draw game, to throw cards out of your
hand to make room for replacements, or the card(s) thrown away; the
muck.
DOWNCARDS: Cards that are dealt facedown in a stud
game.
DRAW: (1) The poker form where players are given
the opportunity to replace cards in the hand. In some places like
FACECARD: A king, queen, or
jack.
FIXED LIMIT: In limit poker, a betting structure where the bet size on each round is
pre-set.
FLASHED CARD: A card that is partially
exposed.
FLOORPERSON: A casino employee who seats players and
makes decisions.
FLOP: In hold’em or
FLUSH: A poker hand consisting of five cards of the
same suit.
FOLD: To throw a hand away and relinquish all
interest in a pot.
FOULED HAND: A dead hand.
FORCED BET: A required wager to start the action on the
first betting round (the normal way action begins in a stud
game).
FREEROLL: A chance to win something at no risk or
cost.
FULL BUY: A buy-in of at least the minimum amount of
chips needed for a particular game.
FULL HOUSE: A hand consisting of three of a kind and a
pair.
HAND: (1) All a player’s personal cards. (2) The
five cards determining the poker ranking. (3) A single poker
deal.
HEADS-UP PLAY: Only two players involved in
play.
HOLECARDS: The cards dealt facedown to a
player.
INSURANCE: A side agreement when someone is all-in for
a player in a pot to put up money that guarantees a payoff of a set amount in
case the opponent wins the pot.
JOKER: The joker is a “partly wild card” in high
draw poker and ace-to-five lowball. In high, it is used for aces, straights, and
flushes. In lowball, it is the lowest unmatched rank in a
hand.
KICKER: The highest unpaired card that helps determine the
value of a five-card poker hand.
KILL (OR KILL
BLIND): An oversize blind, usually
twice the size of the big blind and doubling the limit. Sometimes a “half-kill”
increasing the blind and limits by fifty percent is used. A kill can be either
voluntary or mandatory. The most common requirements of a mandatory kill are for
winning two pots in a row, or for scooping a pot in high-low
split.
KILL BUTTON: A button used in a lowball game to indicate
a player who has won two pots in a row and is required to kill the
pot.
KILL POT: A pot with a forced kill by the winner of
the two previous pots, or the winner of an entire pot of sufficient size in a
high-low split game. (Some pots can be voluntarily
killed.)
LEG UP: Being in a situation equivalent to having
won the previous pot, and thus liable to have to kill the following pot if you
win the current pot.
LIVE BLIND: A blind bet giving a player the option of
raising if no one else has raised.
LIST: The ordered roster of players waiting for a
game.
LOCK-UP: A chip marker that holds a seat for a
player.
LOWBALL: A draw game where the lowest hand
wins.
LOWCARD: At seven-card stud, the lowest upcard, which
is required to bet.
MISCALL: An incorrect verbal declaration of the
ranking of a hand.
MISDEAL: A mistake on the dealing of a hand which
causes the cards to be reshuffled and a new hand to be
dealt.
MISSED BLIND: A required bet that is not posted when it is
your turn to do so.
MUCK:
(1) The pile of discards gathered facedown in the center of the table by the
dealer. (2) To discard a hand.
MUST-MOVE: In order to protect the main game, a
situation where the players of a second game must move into the first game as
openings occur.
NO-LIMIT: A betting structure allowing players to wager
any or all of their chips in one bet.
OPENER: The player who made the first voluntary
bet.
OPENER BUTTON: A button used to indicate who opened a
particular pot in a draw game.
OPENERS: In jacks-or-better draw, the cards held by
the player who opens the pot that show the hand qualifies to be opened. Example:
You are first to bet and have a pair of kings; the kings are called your
openers.
OPTION: The choice to raise a bet given to a player
with a blind.
OVERBLIND: Also called oversize blind. A blind used in
some pots that is bigger than the regular big blind, and usually increases the
stakes proportionally.
PASS: (1) Decline to bet. In a pass-and-out game,
this differs from a check, because a player who passes must fold. (2) Decline to
call a wager, at which point you must discard your hand and have no further
interest in the pot.
PAT: Not drawing any cards in a draw
game.
PLAY BEHIND: Have chips in play that are not in front of
you (allowed only when waiting for chips that are already purchased). This
differs from table stakes.
PLAY THE BOARD: Using all five community cards for your hand
in hold’em.
PLAY OVER: To play in a seat when the occupant is
absent.
PLAYOVER BOX: A clear plastic box used to cover and
protect the chips of an absent player when someone plays over that
seat.
POSITION: (1) The relation of a player’s seat to the
blinds or the button. (2) The order of acting on a betting round or
deal.
POT-LIMIT: The betting structure of a game in which you
are allowed to bet up to the amount of the pot.
POTTING OUT: Agreeing with another player to take money
out of a pot, often to buy food, cigarettes, or drinks, or to make side
bets.
PROPOSITION
BET: A side bet not related to the
outcome of the hand.
PROTECTED HAND: A hand of cards that the player is
physically holding, or has topped with a chip or some other object to prevent a
fouled hand.
PUSH: When a new dealer replaces an existing
dealer at a particular table.
PUSHING BETS: The situation in which two (or more) players
make an agreement to return bets to each other when one of them wins a pot in
which the other plays. Also called saving bets.
RACK: (1) A container in which chips are stored
while being transported. (2) A tray in front of the dealer, used to hold chips
and cards.
RAISE: To increase the amount of a previous wager.
This increase must meet certain specifications, depending on the game, to reopen
the betting and count toward a limit on the number of raises
allowed.
RERAISE: To raise someone’s
raise.
SAVING BETS: Same as pushing bets.
SCOOP: To win the entire pot in a high-low split
game by a wager or showdown.
SCRAMBLE: A facedown mixing of the
cards.
SETUP: Two new decks, each with different colored
backs, to replace the current decks.
SIDE POT: A separate pot formed when one or more
players are all in.
SHORT BUY: A buy-in that is less than the required
minimum buy-in.
SHOWDOWN: The showing of cards to determine the
pot-winner after all the betting is over.
SHUFFLE: The act of mixing the cards before a
hand.
SMALL BLIND: In a game with multiple blind bets, the
smallest blind.
SOFTPLAY:
To show
favoritism to a particular opponent by checking throughout a deal whenever
heads-up. This refusal to bet with a good hand or bluff with a bad hand when
facing a certain person, however motivated, is still improper poker
behavior. Softplaying is actually a form of collusion, and may be
penalized as such.
SPLIT
POT:
A pot that is divided among players, either because of a tie for the best hand
or by agreement prior to the showdown.
SPLITTING
BLINDS:
When no one else has entered the pot, an agreement between the big blind and
small blind to each take back their blind bets instead of playing the deal
(chopping).
SPLITTING OPENERS:
In high draw jacks-or-better poker,
dividing openers in hopes of making a different type of hand (such as breaking
aces to draw at a flush).
STACK: Chips in front of a
player.
STRADDLE: An additional blind bet placed after the
forced blinds, usually double the big blind in size or in lowball, a multiple
blind game.
STRAIGHT: Five cards in consecutive
rank.
STRAIGHT FLUSH: Five cards in consecutive rank of the same
suit.
STREET: Cards dealt on a particular round in stud
games. For instance, the fourth card in a player’s hand is often known as
STRING RAISE: A wager made in more than one motion,
without announcing a raise before going back to your stack for more chips (not
allowed).
STUB: The portion of the deck which has not been
dealt.
SUPERVISOR: A cardroom employee qualified to make
rulings, such as a floorperson, shift supervisor, or the cardroom
manager.
TABLE STAKES: (1) The amount of money you have on the
table. This is the maximum amount that you can win or lose on a hand. (2) The
requirement that players can wager only the money in front of them at the start
of a hand, and can only buy more chips between hands.
“TIME”: An expression used to stop the action on a
hand. Equivalent to “Hold it.”
TIME COLLECTION:
A fee for a seat rental, paid in
advance.
TURNCARD: The fourth board-card in hold'em or
UPCARDS: Cards that are dealt faceup for opponents to
see in stud games.
WAGER: (1) To bet or raise. (2) The chips used for
betting or raising.
CHANGES
MADE BY THIS CARDROOM